Summary
Hillshading adds sun-and-shadow shading to the selected gradient in Infomap so elevation changes are easier to read in top-down view. You can use it to make slopes, valleys, and terrain transitions easier to interpret without leaving Infomap.
Introduction
Use Hillshading when you want more visual depth in Infomap. The feature overlays shading on the terrain based on the selected gradient and is available in the Infomap top-down view. You can turn it on or off from the View section and fine-tune how strong, smooth, dark, or bright the shading looks.
Prerequisites
- You can open the relevant project in SDX-Cloud.
- You have access to Infomap.
- You are working in the Infomap top-down view.
- The map contains processed data.
Step-by-step instructions
Open the Hillshading settings
- Open your project in SDX-Cloud.
- Go to Infomap.
- Switch to the top-down view if not already active.
- In the sidebar expand the View section.
- Find the Hillshading section.
Turn Hillshading on
- Use the toggle in the Hillshading section to enable shading.
- Review the map to confirm that slopes and terrain changes are easier to distinguish.
Adjust the shading behavior
- Set Intensity to control how strong the light-and-shadow effect appears.
- Set Smoothing to control whether the terrain looks softer or more detailed.
- Open Advanced settings if you need more control.
- Set Minimum brightness to control how dark shaded areas can become.
- Set Maximum brightness to control how bright lit areas can appear.
- Set Maximum slope to control how quickly steep areas reach full shading.
Review and keep your preferred settings
- Pan or zoom in Infomap to check whether the terrain remains easy to read.
- Adjust the values again until the map matches the level of contrast you need.
- Keep the selected values if they work for your workflow. The settings are stored on your local machine and remain available in your next session on that machine.
Limits and notes
Important
- Hillshading is only available in the Infomap top-down view.
- Higher intensity increases contrast between lit and shaded terrain.
- Higher smoothing reduces small surface detail and makes the terrain look softer.
- Raising minimum brightness helps keep details visible in darker areas.
- Lowering maximum brightness reduces strong highlights.
- Maximum slope affects how aggressively steep terrain is darkened.
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